Description
Maya Rigging from Riot Games TA is an advanced, production-focused rigging course designed for artists who want to learn how professional game studios approach character rigging. Led by a Technical Artist (TA) workflow inspired by Riot Games, this course focuses on creating efficient, animator-friendly rigs in Autodesk Maya.
You will learn core rigging concepts including joint hierarchy setup, clean skin weighting, deformation control, IK/FK systems, space switching, and optimization for real-time engines. The course emphasizes best practices used in game production, ensuring rigs are performant, scalable, and easy for animators to use.
This course is ideal for intermediate rigging and technical artists who want to understand studio-level rigging pipelines for games and animation. By the end of the course, you will be able to build production-ready Maya character rigs that meet professional game studio standards and are suitable for portfolio and real-world use.





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