Description
Mechanical Rigging is a production-focused rigging course designed for artists who want to master the rigging of machines, vehicles, robots, and hard-surface assets. Unlike organic character rigging, this course focuses on creating accurate, constraint-based motion that reflects real-world mechanical behavior.
You will learn how to set up clean hierarchies, constraints, controllers, and driven keys to create precise mechanical movement such as rotations, pistons, gears, hinges, and sliding parts. The course also covers rig optimization, clean control setups, and best practices for animator-friendly mechanical rigs using industry-standard software like Autodesk Maya.
This course is ideal for beginner to intermediate rigging and technical artists who want to specialize in mechanical and hard-surface rigging for games, films, and VFX. By the end of the course, you will be able to create functional, production-ready mechanical rigs that demonstrate technical accuracy, control, and professional workflow.





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